Josh LiMar 7, 20213 min readDeconstructing greatness in story & level design: God of War“Everything is different, boy. Try not to dwell on it.” The 2018 God of War was one of the few games that I found difficult to write...
Josh LiFeb 8, 20213 min readHow Video Games Should Set Up Goals For The Player: What Remains Of Edith FinchBe patient… There is a phrase in the video game industry that is being thrown around quite a bit these days: “walking simulator”. More...
Josh LiFeb 5, 20213 min readRestrained Use Of Music As Part Of Game Design: A Case Study Of Shadow Of The ColossusSavor those moments of silence… A couple of blog posts ago I talked about how Death Stranding has one of the most strange and unique...